Norse Heroism: Dedication and Valor
With the Norse gods sleeping, it is up to the Chosen in whom they have vested some of what dwindling power they have to aid the people. As such, there are two things that truly heroic Norse player characters can do with their Heroism statistic.
Once per encounter, any Norse character may attempt to Dedicate their effort in that encounter to a Norse god. When you do so, you must roleplay doing so vividly and exuberantly—don’t shout, but make sure the table you’re at and the DM present are fully aware that you’re dedicating your effort to your god. Only one roll may be made per encounter. Individual characters may choose not to be affected by the result before the roll. An encounter is any situation that involves an effort appropriate to dedicating the outcome to a god.
Characters who do not follow Norse deities, but who are in Norse lands, may also attempt Dedication rolls. However, they suffer a penalty to their rolls and may suffer additional penalties at their home DMs’ discretion if their gods are jealous gods. They can, however, accept the results of any rolls made without penalty (although they do affect the difficulty of the roll).
As with all Heroism rolls, this roll may not be modified by spells, feats, or other effects aside from any certed by Norse region DMs.
|PC Level||Routine Encounter||Hard Encounter||Deadly Encounter|
This roll may be modified by the following, as well as at the DM’s discretion:
- Dedicating effort to Patron deity: +5 to roll
- Multiple PCs Dedicating: +1 to roll
- Norse character dedicating effort to non-Patron deity: No modifier
- Non-Norse character dedicating: -1 to roll
- Party member has refused a Holmgang in the last month: -3 to roll
- In a region not directly adjacent to Norse lands (Space, Pirates, Black Forest, India): -3 to roll
- Warlock in party (known or unknown): -5 to roll
- Any party member has lost Heroism during the adventure: -5 to roll
NOTE: Dedication rules may not be adhered to by the DM in that region. Check with the DM.
Roll a d20 and add (or subtract) your Heroism modifier. The DM will tell you the DC of this test depending on the circumstance.
|Natural 1||Your initiative goes down by 5. You have disadvantage on the next d20 roll that benefits you this encounter, and your opponent gains advantage on the next d20 roll that benefits it.|
|Miss DC by 5 or more||You have disadvantage on the next d20 roll that benefits you this round and your opponent gains advantage on its on the next d20 roll that benefits it this round.|
|Succeed by 0-4||Your enemy has disadvantage on the next d20 roll that benefits it this round, and you have advantage on the next d20 roll that benefits you this round.|
|Succeed by 5+||Your enemy has disadvantage on the next d20 roll that benefits it this encounter, and you have advantage on the next d20 roll that benefits you this encounter.|
|Natural 20||Your initiative goes up by 5. If you have a negative Heroism modifier and you are the one making the roll, your Heroism increases by 1. Your enemy has disadvantage on the next d20 roll that benefits it this encounter, and you have advantage on the next d20 roll that benefits you this encounter.|
One of the problems the Norse currently have is that none of the gods’ servants are currently able to facilitate the passage of the dead to the afterlife. However, the power that they have granted their Chosen allows the Chosen some measure of power over life and death. This has several effects:
1. When you are brought to 0 hit points, your Chosen mark begins to glow. You receive a bonus (or penalty) to your death saving throws equal to your Heroism modifier.
2. Whenever you succeed on a death saving throw and do not become conscious, you gain Divine inspiration, which must be used before the start of your next turn or until you are revived, whichever comes first.
3. If you die, you immediately gain a number of Divine inspiration equal to your current Heroism modifier, which you may use as you see fit for the rest of the module or until you are revived, whichever comes first.