Code of Conduct

Code of Conduct

Rule #1: Don’t Be A Dick.

Everyone

  • Be considerate of others, and their right to enjoy the space as much as you do.
  • Be aware that you are in a public space. Adult language is OK, but racist, sexist, or discriminatory jokes and topics are not. Always remember: you may be overheard by people you cannot see.
  • Arrive on time, and leave enough time to prepare before game start (12:15 & 6:15 Sun, 7:00 Weds.).
  • Many others share the space with you. Control the volume of your voice.
  • Do not take pictures without obtaining prior consent from those being photographed.
  • The venue is BYOB. However, please do not get overly intoxicated on-premises.
  • Please dispose of your trash. Don’t litter or leave things under the tables.
  • The miniatures are for communal use. Return them to the proper places on the shelves when done. If you do not know where they go, put them in the “Re-Shelf” box.
  • The battlemaps are for communal use. Please use only wet-erase markers on them. Please clean them when your session is over so they do not stain.
  • Smoking is to be done outside the store. If the doors are open, smoke somewhere that it won’t blow back into the store.

Players

  • Contribute to the fun of the whole group when playing. Don’t play in a style that detracts from the fun of the game. “That’s what my character would do” should not be the sole reason you take an action contrary to the enjoyment of the rest of the group.
  • There is only one conversation or scene running at a table. Don’t sidetrack out of boredom. Keep in mind we have a time limit.
  • Play fairly and honestly. Don’t cheat.
  • Follow the spirit of the rules, as well as the letter of the rules.
  • Respect the decisions of your DM; he or she is the judge of the game, and, through the D&D rules decides the effects of your character’s actions and NPC actions.
  • Do not lobby a DM who is making a decision with information about how other DMs have handled it in order to pressure him or her into making a different decision.
  • We have a time limit on slots, so when your turn comes know what your character can and will do in a reasonable amount of time.
  • Inspiration from other sources is inevitable, do not base a character on offensive or racist sources.
  • If you are asking a DM for permission to do something and you are basing it on a potential exploit, don’t hide your true goal in the hopes they won’t notice it. Tell them the whole idea.
  • We want you to come here and play games in a fun, relaxing, adult-friendly setting with your friends. That’s why we are BYOB. However, other people are also here to play D&D that don’t drink. If you are intoxicated, do not disrupt their enjoyment of the game by behaving disruptively and forcing them to be the “bad guys”
  • We respect the fact that people need electronic devices to keep track of important real life things and for game aids. Don’t disrupt the game by ignoring it in favor of your electronic stuff.

Dungeon Masters

  • You are the Dungeon Master. It is your job to run the game. You are not playing against the players; you are challenging them. Presenting a fun D&D experience is your top priority.
  • All players should be treated equally and equitably, by you and by other players.
  • Run games in a professional manner. Remember that you represent the Store to your players.
  • There is a maximum limit of six players per table. This is so that other tables may have enough players to run, and so that slots end on time. The only time that exceptions will be made is with prior specific arrangement with the TO for specific modules, and in such case those modules should not contain combat of any kind.
  • Be prepared to end your mod abruptly to keep within the time limit.
  • Please monitor and control side conversations and digressions in order to stay within the time limits for the modules, especially if you are running in the first slot, out of consideration for meal breaks and second slot DMs.
  • Remember that your duty is to entertain the players, not punish them nor make it easy for them.

Community Organizer

  • Respond and communicate in an articulate and timely manner.
  • Uphold the authority of DMs, and do not overrule them without careful investigation.
  • Deliver criticism in private, deliver praise in public.

Enforcement

All Community Members

  • Should you violate the code of conduct, the first thing that will happen is that the manager (Scott) will come and speak with you privately and make sure you understand what happened and why you are being spoken to. You will have a chance to explain the situation and hopefully come to an understanding going forward.
  • Violations are loosely classified into three categories: Minor (being too loud, making a mess, smoking in the door), Major (cheating, harassment, disrupting a table) and Dangerous (physical harm or threat thereof, anything endangering the locale or its members).
  • Enforcement is not necessarily uniform. Minor behaviors might happen several times without progression while others will inevitably lead to more significant penalties.
  • If your behavior continues after a discussion, you will be warned against future problems. You will be expected to rectify and improve your behavior in the future.
  • If no resolution is reached after two private discussions on the matter, you may be asked to leave the premises for a period of time to ‘cool off’. If you are suspended or get time off and return but then persist in your behavior, you may be permanently banned from the venue.
  • Dangerous behaviors warrant immediate ejection from the venue (physical assault, threats of physical assault; severe verbal abuse; making others feel unwelcome).

Players at RPG Tables:

  • The DM at a table has the authority to eject a player from their table should that player be disruptive to either the DM’s ability to deal with them or extensive disruption of the fun of the rest of the table.
  • Appeals Process: Should a player be ejected by a DM OR should a DM be abusive to a player, the individual involved has the right to appeal to the tournament organizer.
  • When your character is playing at a table with a DM for the first time, speak to the DM in the event that the character doesn’t fit for some reason. Every effort is made to place walk-ins, guests, etc. at tables that fit them the best.

Code of Conduct

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