Arthurian England

England At A Glance

Capital Camelot
Ruler King Arthur Pendragon
Language English (Old), Latin, Various local dialects
Population Varies by Kingdom. At least 80% Human
Pantheon The One
Known Waystones Lake Vivienne, Camelot, Stone Henge, others TBD
Regional DM Roger P

The England of Season 2

Preamble to Season 2

It is the dawn of Feudalism. After the withdrawal of Rome, England spiraled into chaos. The sudden lack of Roman influence, money and infrastructure sent the region into centuries of civil war, economic turmoil and complete isolation. Few cities remained in tact as most were ravaged by centuries of war. The exception was Londinium, which enjoyed stability under the rule of former Roman noble families, including the Pendragons.

After the collapse, beginning with Uther’s father, King Constantine II, the noble Pendragon family rose to power and began exerting control and establishing law through the south, naming himself King of Londres and Kent. The newly formed kingdoms of along with Sussex and Silchester all began to prosper under the strict rule of the Pendragon family. They met much resistance from the western kingdoms through Wales, but Constantine’s armies were relentless in their struggle to impose authority over the area.

Under the rule of Uther Pendragon, the Goblin and Orc tribes that had spread as far south as Essex had been turned back. Uther and his armies ravaged the tribes, laid waste to their lands, and any human resistance they met in their conquests. The stories of battle describe Uther as an unstoppable force. Tales of him slashing through hordes of goblin ranks with single swipes of his sword, Excalibur, have become legendary. In the 10 years since Uther assumed the throne, he has managed to defeat and bring under his rule lands as far north as Tribuit and as far east as Anglia.

The newly formed kingdoms to the north and east opened up much needed trade routes that all lead through London, the new name Uther had given to Londinium. To leverage his newly formed trade routes, Uther’s armies to the West halted their assaults on the kingdoms of Hampshire, Salisbury, and Tintagel. Dispatching his most trusted advisor, Myrddin Wyllt, to lead the negotiations. Uther offered a rare olive branch in the form of access to the trade routes in return for fealty to Uther. With little option their kings made the deal, to be made official in one fortnight at ceremonies on the shores of Lake Vivienne, near Hantonne, a key southern port city. The nobles, knights and their armies from the 4 kingdoms gathered for games, drink and for the coronation of the new King. From that day forward, Uther was crowned the first of his name, the first of his line, Uther Pendragon, the first King of all England.

Shortly after the coronation, Uther’s chief advisor, Myrrdyn, was found ritualistically sacrificed. All fingers pointed to the new wife of King Lot, Ann. Armies prepared, and as the battles began Uther was betrayed by his own paladins. His sword driven into a stone. It’s engraving, now changed, reads, “DIGNUS QUI REGNABIT”.

Complicated in the betrayal but missing since the death of Uther 15 years ago, a set of his Paladins and Advisers, most of whom have not been seen since his betrayal.

Available Races

All available races from any of the printed materials are represented in England. The population is mostly human, though there are pockets of demi-human cultures and civilizations scattered across the island. Most of the demi-human societies keep to themselves and do not trust human civilizations. Details about the certain pockets of the demi-human races and their culture will be revealed as the season continues. If you want to be any demi-human, refer to the below information, and talk to Roger for specifics.

  • Elves: Of the demi-humans, Elves are the most xenophobic. Their ancient societies are well hidden and protected from human interference. Occasionally elves do intermingle with humans, but living among them is exceptionally rare.
  • Dwarves: Although the population of dwarves is small, they trade heavily with humans. So towns bordering the mountains near dwarven territories will have larger percentages of dwarves. However, they do not normally live among humans, preferring to keep to their own.
  • Half-Orcs: The half-orcs that live among humans are usually products of Orc raids. They are usually orphans, and are shunned by most of society. The exception being the larger kingdoms which are more tolerant of demi-humans.
  • Tieflings: Most folks outside of Londinium are terrified of Tieflings. Most of English society sees them as evil devil-spawn (which most of them are). Tieflings are at disadvantage when attempting Persuasion checks vs. most commoners, but have advantage on Intimidation checks on the same.
  • Aasimars: Aasimars come in a variety of looks, similar to humans; hair, eyes, and skins ranging from light to dark. However, all of them also have one or more characteristics that makes them stand out; a glow of the eyes, radiant skin, a faint glow, etc. Aasimar’s are extremely rare and are viewed as special. Common folk consider them holy beings, whether they are or not.
  • Gnomes: Gnomes are outlawed for always having their noses in other people’s business. Not really, but if you want to play a gnome, you’d appreciate the humor.
  • Halflings: Frodo is nowhere to be found. But they do have quite the presence and of the demi-humans are the most common to be found living near or around humans.

Available Classes

You may play any class from any of the printed materials are available. Additionally, the class Favored Soul is also available.

Available Backgrounds

I plan to have custom backgrounds that still fit the standard ruleset. Since it’s mostly a monarchy system of gov’t, the ones I create will be on a 1-1 character level. Nobility plays a major role in how people are seen and how they interact with each other. Also, many backgrounds can be “noble”: Soldier, Acolyte, etc.

  • Squire
  • Noble-son
  • God-touched (Aasimar)
  • Orphan
  • Falconer
  • Woodsman
  • Heathen
  • Tribesman


Arcane Magic, also known as the ‘Dark Arts’, is met with enormous skepticism among the general population. Though the more intelligent recognize the potential power within it and take advantage of its uses. Many of the practicers of magic die young, however, as failed experiments and unexpected results of their art backfires on them. Practicers of magic often keep their profession well hidden for fear of public retribution.

Although practitioners of Divine Magic are also extremely rare, they are seen as prophets, healers and oracles of the Old Gods and of the Primal Forces of nature.

The Chosen of England

For the preamble stories, the PCs do NOT start as Chosen.

All English Chosen, regardless of Origin choice, gain the basic powers below. These reflect the lingering divine energy still present in the world that your Chosen has tapped into. It is, in many senses, the key difference between you and other mortals.

  • Cipher - Chosen can understand the languages spoken by mortals. Latin, Japanese, Sioux, Inca, Slavic, Sylvan (Elvish), etc. are all instantly translated into your own primary language. When you speak, your words are heard by others in a language they understand. The languages of Monsters, Humanoids, and higher or lower planar creatures is beyond your cipher.
  • Attunement - Chosen can travel along the waystone network through an active waystone. You will know immediately if you are within 30ft of an active waystone. Note this does not mean they can activate the network, merely traverse it. Within the territory of the Roman Empire, waystones are often located in sacred sites as statues, obelisks, or other stone structures. Many predate the Roman Empire and span civilizations.

Chosen Origins


English Pantheon

Primordial forces are what “power” the divine from England. There are still temples to the “Old Gods” covering mythos like the Celts, Scandinavia, Greco-Roman, etc. as was present in England during the late 5th, early 6th centuries. The general rule of thought among “civilized” societies is that we are ruled by the Primordial forces of nature unifying the One Power. But really, although religion does play a large part in England, “the Gods” do not. Among humans, the “Old Gods” still play a role, however, followers of these gods are dwindling in numbers.

In addition to followers of Greco-Roman gods, these also hold a significant presence in England.

The Primal Forces
The Seas The Tempest
The Lands and Earth The Bull
The Sky The Eagle
The Flames: The Flaming Eye

Most of the other factions are barely represented:
| Cornucopia | |
| The Fringes | Seaxnēat |

Fertility Ingui Fréy
War Tiw
The Forges Gēat
All Ēostre

Prominent Regions


Story concepts Copyright 2016 & 2017 Roger Portela LLC

Arthurian England

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